But I also don't think they should have designed the game with an AI follower. I just don't love this direction, especially with gating content behind an 'optional' mode. You'd be hard pressed to convince me they 'know what fans want' so much as they want new fans who never liked Dead Space to begin with so to get those new fans they're turning the experience into something more palatable for them, less for me. On the one hand I can appreciate Visceral wanting to trumpet this new feature, because it's intended to bring more people into the game (and make it less 'scary'), but on the other the more I see the less I feel this game is what I wanted from the third Dead Space. More or less all the promotion so far prioritizes the co-op experience. This seems cool so far.įrom what I've read, you get access to more missions and story content in co-op than you do in single player. They sound like they know what fans want and are trying not to screw it up because of the EA business side of stuff. Hearing them push that so hard actually really relieved me and I'm finally excited for this franchise again. ![]() Visceral has tried to be really explicit in explaining that the co-op is optional and if you play single player, there is no AI follower. It's the same campaign but playing in co-op has an impact story wise because there's interactions between Isaac and Carver.
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